The suggested reading list includes various reading and media recommendations provided by the visitor. This list of materials can include projects authored by the artist or others, and provides further insight into the visitor’s sources of inspiration and additional context surrounding the artist/scholar/designer’s work and practice. This list is shared with RMCAD students and faculty and is archived on the website for academic integration and research opportunities. The physical materials are archived in the RMCAD campus library and the VASD Program archive.

The Grasshopper: Games, Life, and Utopia by Bernard Suits (book)

Rules of Play by Katie Salen & Eric Zimmerman (book), Chapter 21: "Breaking the Rules"

Papers, Please by Lucas Pope (game)

Undertale by Toby Fox (game)

"Death of the Player" by Mattie Brice (blog post)

"Queering Human-Game Relations" by Naomi Clark and Merritt Kopas, (lecture and blog post)

Corrypt by Michael Brough (game)

"When Prison is a Game" by Will Partin in The Atlantic (online article)

"Learn to Play: A Lack of Taste" by Naomi Clark (blog post)

"Lunch Break" by Stephen Murphy (blog post)

A Game Design Vocabulary by Anna Anthropy and Naomi Clark (book)

Sunless Sea by Failbetter Games (game)

Cart Life by Richard Hofmeier (game)

Analogue: A Hate Story by Christine Love (game)

Videogames for Humans ed. by Merritt Kopas (book)

Play Anything by Ian Bogost (book)